Build without code
Add platforms, checkpoints, dialogue, pickups, enemies, and HUD panels from Workshop.
Start with a template, shape your world, add behavior, test it, and share your Rift.
Follow Your first Rift. You will start from a working game, change the level, test it, and create a share link.
Read the Workshop guide, then use the Creator API whenever you want an object to do something new or need an exact property.
Use a focused guide for checkpoints and hazards, dialogue, combat and enemies, inventory and pickups, patrol movement, or HUD panels.
Start with the RiftScript guide, then look up the commands your script can use in the capability reference.
Open Checks in Workshop. If a code is shown, find it in the generated Errors and fixes. The debugging clinic teaches a repeatable way to isolate problems.
If you already know what you want to build, begin with the task recipes or open a runnable official sample. The glossary maps terms such as hitbox, sprite, game object, and script to the names used in Workshop.
Your script can change your game, but it cannot run arbitrary web code or award trusted results by itself. PixelRifts checks projects before publishing and runs important game state on the authoritative runtime. You can focus on game rules; the engine keeps the boundaries consistent.