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Creator glossary
Search accepts everyday creator vocabulary. PixelRifts uses the first term below in Workshop and reference pages.
| PixelRifts term | Also called |
|---|---|
| object | entity, piece, game object |
| visual | sprite, image, appearance |
| collider | hitbox, collision, trigger |
| body | rigidbody, physics body |
| behavior | script, logic, code |
| rift | game, world, experience |
| publish | release, share, upload |
| checkpoint | save point, respawn point |
| audio | sound, music, voice, sfx |
Important distinctions
- A Rift is a playable game/world/experience. A scene is one authored world inside its project.
- An object is a scene entity. A component adds one focused part of its appearance or behavior.
- A draft revision can change. A published version is an immutable, validated bundle.
- A Visual controls appearance. A Collider controls solid or sensor bounds. Changing one does not resize the other.
- A capability is a registered safe operation available to controlled RiftScript; it is not browser JavaScript.