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Creator glossary

Search accepts everyday creator vocabulary. PixelRifts uses the first term below in Workshop and reference pages.

PixelRifts termAlso called
objectentity, piece, game object
visualsprite, image, appearance
colliderhitbox, collision, trigger
bodyrigidbody, physics body
behaviorscript, logic, code
riftgame, world, experience
publishrelease, share, upload
checkpointsave point, respawn point
audiosound, music, voice, sfx

Important distinctions

  • A Rift is a playable game/world/experience. A scene is one authored world inside its project.
  • An object is a scene entity. A component adds one focused part of its appearance or behavior.
  • A draft revision can change. A published version is an immutable, validated bundle.
  • A Visual controls appearance. A Collider controls solid or sensor bounds. Changing one does not resize the other.
  • A capability is a registered safe operation available to controlled RiftScript; it is not browser JavaScript.

PixelRifts creator documentation · generated reference · protocol 21