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Platformer Academy path

Target time: 20–30 minutes. Start with Platformer Starter.

1. Make the course yours

Move both platforms and resize one along a single edge. Pan beyond the initial camera view and add a curated platform. Keep the player, ground, and finish portal inside the world bounds.

Test: reach every platform without touching the finish portal accidentally.

2. Teach failure and recovery

Add a Checkpoint before the hardest jump and a Respawn hazard below it. Select the player and keep checkpoint saving enabled only if you want recovery to survive a later session autosave.

Test: activate the checkpoint, touch the hazard, and confirm the player returns to that checkpoint.

3. Add a readable goal

Add a collectible, use Add touch → score +1, and add a HUD bound to score. Change its label to explain the goal in plain text.

Test: collect it once. Its score must not repeat after destruction.

4. Publish the playtest

Open Checks, resolve every error, wait for cloud autosave, and publish unlisted. Reopen the immutable play link and complete the course once. Share the link with a tester; do not submit publicly until account eligibility and the public-submission switch are enabled.

Next references: checkpoints and hazards, Creator HUD, and publishing.

PixelRifts creator documentation · generated reference · protocol 21